Khronos
Group最近又发布了其全新WebGL草案制定的进一步消息, 向无需插件即可在浏览器内使用高级硬件3D图形加速功能迈进.
WebGL工作组正忙于制定一套为OpenGL ES 2.0设计的JavaScript规范,以便在任何支持OpenGL或OpenGL
ES图形标准的硬件平台上的任何浏览器内启动富3D图形应用.
Khronos Details WebGL Initiative to Bring Hardware-Accelerated 3D Graphics to the Internet
JavaScript Binding to OpenGL ES 2.0 for Rich 3D Web
Graphics without Browser Plugins;
Wide industry Support from Major
Browser Vendors including Google, Mozilla and Opera; Specification will
be Available Royalty-free to all Developers
4th August, 2009 – New Orleans, SIGGRAPH 2009 – The Khronos™ Group, today announced more details on its new WebGL™ working group
for enabling hardware-accelerated 3D graphics in Web pages without the
need for browser plug-ins. First announced at the Game Developers
Conference in March of 2009, the WebGL working group includes many
industry leaders such as AMD, Ericsson, Google, Mozilla, NVIDIA and
Opera. The WebGL working group is defining a JavaScript binding to
OpenGL® ES 2.0 to enable rich 3D graphics within a browser on any
platform supporting the OpenGL or OpenGL ES graphics standards. The
working group is developing the specification to provide content
portability across diverse browsers and platforms, including the
capability of portable, secure shader programs. WebGL will be a
royalty-free standard developed under the proven Khronos development
process, with the target of a first public release in first half of
2010. Khronos warmly welcomes any interested company to become a
member and participate in the development of the WebGL specification.
The WebGL specification will leverage recent developments in Web
technology including the Canvas element defined as part of the HTML 5
specification and the marked increases in JavaScript performance across
all major browsers. Accelerated OpenGL ES functionality that is
directly accessible from JavaScript is expected to encourage a wide
variety of 3D-enhanced Web applications including those using rich user
interfaces for enhanced navigation and functionality - making the Web
more enjoyable, productive and intuitive for end-users.
“The Web has already seen the wide proliferation of compelling 2D
graphical applications, and we think 3D is the next step for Firefox.
We look forward to a new class of 3D-enriched Web applications within
Canvas, and for creative synergy between OpenGL developers and Web
developers,” said Arun Ranganathan of Mozilla and chair of the WebGL
working group.
“Google is committed to open web standards and is very excited to be
part of the WebGL initiative,” said Matt Papakipos, engineering
director at Google. “We believe that WebGL is an important step toward
making high-performance 3D possible in the browser.”
“The WebGL working group inside Khronos is a unique forum that is
bringing together browser and silicon vendors to create a low-level,
foundation API for 3D on the Web,” said Neil Trevett, president of the
Khronos Group and vice president at NVIDIA. “Khronos will be reaching
out to the key Web standards groups and the wider community to ensure
WebGL is an appropriate, dynamic and enabling piece of the Web
ecosystem.”
About The Khronos Group
The Khronos Group is an industry consortium creating open standards to
enable the authoring and acceleration of parallel computing, graphics
and dynamic media on a wide variety of platforms and devices. Khronos
standards include OpenGL®, OpenGL® ES, WebGL™, OpenCL™, OpenMAX™,
OpenVG™, OpenSL ES™, OpenKODE™, and COLLADA™. All Khronos members are
able to contribute to the development of Khronos specifications, are
empowered to vote at various stages before public deployment, and are
able to accelerate the delivery of their cutting-edge media platforms
and applications through early access to specification drafts and
conformance tests. More information is available at http://www.khronos.org
.
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