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Flex FlashPlayer插件非调试版本不报错问题处理

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问题:

FlashPlayer插件对不同的浏览器有不同的版本,从其是否支持调试功能可分为:可调试插件和不可调试插件,两者主要区别有:

1) You can connect to it with the remote debugger The (right-click) context menu will include an option to "Show Redraw Regions", which lets you verify how much of your content is being redrawn each frame.

2) The debug player will show a pop-up error message for uncaught exceptions (in the regular player they would fail silently.

3) There are a handful of AS3 commands which only work in the debug player, such as System.gc(). See the System reference.

4) Basically the debug player has a sprinkling of features to make it more suited for development, and anyone developing their own content should probably be using it.

特别注意第2点,debug player在遇见未被不做错误时会弹出错误消息框,而regular player则不会报错。鉴于此,用户在使用flex应用时,往往会碰到不可遇见的怪现象,如用户点了保存按钮没反应,点了查询按钮没反应等。事实上,用户点击保存按钮的时候,程序执行过程中出错了,但是开发人员为捕捉错误,而不可调试player却未报错。

解决:

要解决此怪象,本人认为可以有3种解决方案。

1)所有flex 的代码全部进行try catch处理,估计程序员会变疯;

2)所有用户请使用带调试的插件,估计不是用户会变疯就是支持人员会变疯;

3)进行flex全局错误处理。

很明显,进行flex全局错误处理是比较好的解决方案,但是flex全局错误处理只支持flashplayer10.1及以后的版本,SDK需要4.1版本。因此,对于哪些sdkflashplayer如有严格要求的flex应用就爱莫能助了。下述为flex全局处理的adobe的官方文档的一个例子:

http://help.adobe.com/zh_CN/AS3LCR/Flex_4.0/flash/events/UncaughtErrorEvent.html#includeExamplesSummary

遗憾的是flex新提供的错误全局处理机制,只支持applicationsub application,对于module却不支持。

<?xml version="1.0" encoding="utf-8"?>
<s:WindowedApplication xmlns:fx="http://ns.adobe.com/mxml/2009" 
xmlns:s="library://ns.adobe.com/flex/spark" 
xmlns:mx="library://ns.adobe.com/flex/halo"
applicationComplete="applicationCompleteHandler();">
 <fx:Script>
 <![CDATA[
 import flash.events.ErrorEvent;
 import flash.events.MouseEvent;
 import flash.events.UncaughtErrorEvent;
 
private function applicationCompleteHandler():void
 {
loaderInfo.uncaughtErrorEvents.addEventListener(UncaughtErrorEvent.UNCAUGHT_ERROR, uncaughtErrorHandler);
 }
 
private function uncaughtErrorHandler(event:UncaughtErrorEvent):void
 {
 if (event.error is Error)
 {
 var error:Error = event.error as Error;
 // do something with the error
 }
 else if (event.error is ErrorEvent)
 {
 var errorEvent:ErrorEvent = event.error as ErrorEvent;
 // do something with the error
 }
 else
 {
 // a non-Error, non-ErrorEvent type was thrown and uncaught
 }
 }
 
private function clickHandler(event:MouseEvent):void
 {
 throw new Error("Gak!");
 }
 ]]>
 </fx:Script>
 
<s:Button label="Cause Error" click="clickHandler(event);"/>
</s:WindowedApplication>

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